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Post by Sofia on Mar 23, 2014 12:05:19 GMT 1
Suggestions for the world outside the mountain go here. What's the climate like? What landmarks are there? Are there trolls or humans nearby and if so how do they live?
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Post by Panaetha on Mar 28, 2014 2:40:18 GMT 1
I have no idea. XD All I can say is that it should have all four seasons.
UNLESS. The Beacon Room travels. Like...Howl's Moving Castle.
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Post by Badger on Mar 28, 2014 7:44:58 GMT 1
I would think it is logical to have trolls nearby, if they tried to get the treasures of Beacon Room before. They might have settled nearby, trying to decide how to claim this trophy (we know they don't quit with ease).
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Post by Sofia on Mar 28, 2014 8:08:33 GMT 1
Four season sounds like fun (snow ball war, yay!....I mean...) so I suggest temperate inland climate.
Trolls would be logical, yes. Any suggestions for what kind of society and tech they have?
Are we interested in having humans nearby as well? I think we'll need plenty of dangers boardering the Holt so our elves don't just walk off in search of their old homes. Trolls on one side would be one obstacle, maybe a human village/settlement/city in the distance on the other side of the mountain?
If there are humans, I'd like for them to be at least Bronze Age in development and I'd love to see a human culture that doesn't show up in ElfQuest often.
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Post by Panaetha on Mar 28, 2014 20:14:39 GMT 1
I'm down with humans and trolls, but I'd like to add other natural dangers. At minimum, we have to keep them enclosed on four sides, like a square. So, humans and trolls take up two sides. Maybe a cliff above a vast, shark-infested sea on the third, and a thick, impenetrable forest on the fourth? Or a desert?
As for the humans, I would personally prefer humans closer to the Bronze Age than the Shards era (which I think is around 1300s C.E.). And that's fully due to Oakleaf bias. Our game is played in the Shards era, but my favorite of the threatening humans is the earlier, really tribal ones you see in Original Quest.
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Post by Sofia on Mar 28, 2014 21:17:12 GMT 1
Since the mountain we're in would be part of a mountain chain, that will be the east-west (or north-south, northeast-southwest, which ever direction we want) "blockade". The trolls could be living below the mountains on either side of "our" mountain, so they'll make them unsafe, combined with the cold weather and steep sides of the mountain itself. We could have the sea on one side, a few kilometers away from the mountain itself with forest in-between the mountain chain and the sea. The trolls in/under the high mountain chain (which will be far too much effort to climb, since it'll be high enough to have permanent snow on post tops). And finally, on the opposite side of the mountain chain we have human villages. It would have to be a fairly large settlement to be a true blockade. Maybe we could base the Holt area on my home town's nature, called The High Coast? As for the humans tech and why they aren't living by the sea (since the sea is good for travel and food both) - maybe they could have a conflict with the trolls? They might not even aware it's a fight with trolls, just that all people who go there by boat get sick (poisoned) or lost in the woods and that no one has come back alive from climbing the mountains. The humans being Bronze Age level is fine with me. If we want variation we could always have humans sail in from another part of the world, since all cultures needn't be at the same "stage". What kind of culture are we interested in? Viking-like humans? Saami-like humans? Other suggestions?
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Post by Panaetha on Mar 28, 2014 21:44:35 GMT 1
That works for me.
In regards to the humans and trolls, I...don't care. XD I don't know that humans and trolls could have a long conflict, because I don't think the humans would survive, but if it wasn't a direct conflict, that would work. But then I feel like the trolls would have too much power, being the sole thing that prevents the humans from getting to the sea. It leaves less possibilities for villains, I think.
I don't know that a human settlement would be both large enough for a blockade AND still Bronze Age level...I think an elf on their own would be able to get past that. Both Panaetha and Keleero could likely just fly over it. So maybe behind the Beacon Room and the human settlement are between the mountain chain and the forest/cliffs/sea/etc. Like a C. Mountains form the C, and the forest/cliffs/sea are in the gap?
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Post by Sofia on Mar 29, 2014 9:48:09 GMT 1
I was thinking along the lines that the trolls kept hidden at all times and made traps for the humans. Thus it would be okay for humans to settle on the shore, but if they got too close to the mountain the trolls would make sure to send them running back to their boats. The mountains themselves are a big hindrance for the humans to get to the sea by crossing them - only a few ever dare try so the trolls won't be too busy misdirecting them or trapping them, without being seen themselves.
That was my idea. But if you have other suggestions they are very welcome!
I get what you're saying with the mountain-humans-sea suggestion, but what's on the other side of the mountain side keeping our elves in? Any suggestions?
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Post by Sofia on Apr 11, 2014 21:39:28 GMT 1
Suggestion! Would anyone be interest in pools of bad/stale magic on the side of the mountain the sea isn't on? They could be explained by the broken Palace that crashed here millenia ago. Maybe the accident caused a great fissure on the other side of the mountain (not right next to the mountain, but a few kilometeres away) that forms a half-circle from one part of the mountain chain to another (see red line on ugly ugly picture below)? That way our elves will be "trapped" as the bad magic will make them sick, have their magic (sending and everything) act up and it'll be a fun obstacle to overcome in-game. Of course we'll need other obstacles on the seaside - maybe the sea acutally touches the mountain chain in parts (it's not uncommon where I live), meaning you'd have to cross a lot of deep water to get out on that side?
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Post by Sofia on Apr 11, 2014 21:43:28 GMT 1
Something like this maybe? The actual size of the marked areas are of course not decided yet. We can't have too small a Holt area - that would be no fun The humans might have smaller boats that they can get to other land with, but which is too far to swim to (and flying will get you spotted by the humans) - making the human settlement a fairly safe one from invaders, since they've got the mountains guarding their back and the sea guarding the rest.
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Post by Panaetha on Apr 16, 2014 4:59:34 GMT 1
I dig it all, especially the bad magic line. :3
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Post by Sofia on Apr 19, 2014 0:24:32 GMT 1
Great! I'll wait a little in case someone else wants to comment on this, and then I'll either make a better map or come up with a modified suggestion.
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Post by Silverthorn on Apr 24, 2014 15:10:00 GMT 1
Since Silverthorn, Swift-Wind and No-Sting are going to look for water... should there be a river going through the forest? It's always convenient to have a river, and they can maybe follow it to the shore... maybe the human settlement sits on it, since villages and cities often do grow around a water source. And maybe a waterfall? I really like white rapids!
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Post by Silverthorn on Apr 24, 2014 15:10:54 GMT 1
(Also, there is a huge variety of Bronze Age style cultures to be inspired by! I'd love to think up some humans like I did for Rivertwine Holt. It's a fun exercise always.)
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Post by Sofia on Apr 24, 2014 17:09:13 GMT 1
Feel free to have our elves discover any kind of landmark you wish (as long as it's not a rollercoaster or something like that ). A river would make sense to have and a big one with rapids and waterfalls sounds like fun! A great addition for future rpg-scenarios I think. And it's great if you want to think up some humans for us! All that's been decided right now is that they're Bronze Age level when it comes to tech, that they have some form of boats and that they avoid the mountains - probably because they think they're cursed or bad luck. They don't know of the trolls, but the trolls have been doing their best to keep the humans from exploring too far in-land while still remaining hidden themselves (setting traps for the humans, etc.) The human village being settled where the river meets the sea would make a lot of sense. Being close to a source of fresh water has always been important for all living things, especially large groups. I'm planning on buying myself a map-maker program for various reasons, so as soon as I have that I'll get working on a better overview map of our Holt, as well as a close-up of the area closest to the Beacon and a map of the mountain itself. The map will have a lot of blank spots for now that will be filled in either through our elves finding things in-game or us players deciding things here out of character.
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