Post by Sofia on Aug 31, 2014 12:33:28 GMT 1
If you want a quick look at how the elves in this tribe differ from one another, or which one of them yours should seek out for help with a task, here's a quick guide!
Alphabetical order with CIS links (the players of characters marked with * are or may be disappearing)
Badger
Choice
Crispin
Eryk
FarSight
Flint
Juniper
Keleero
Mahrak
Milo
Nightbird
No-Sting
Reefshadow
SL2657F
Sunset
Swift-Wind
Tambri
Past tribe members
Edgerunner
Goldenbraid
Greywing
Jaseio
(Meadow)
Mindlight
Nettle
Panaetha
Rokuta
Sefu
Silvergill
Silverthorn
Slinker
Swish
Tinder
Vareesi
Preservers:
Shinefind
Arrival days & disappearance days
Day 1 - Badger, Goldenbraid, Juniper, Keleero, No-Sting, Panaetha, Rokuta, Silverthorn, Sunset, Swift-Wind, Vareesi.
Day 5 - Choice, Edgerunner, Greywing, Jaseio, Mindlight, Nettle, Reefshadow, Slinker, Tinder. Disappearance: Vareesi
Day 12 - Sefu, Swish + Shinefind. Disappearances: Goldenbraid, Nettle, Rokuta, Silverthorn, Slinker, Tinder.
Day 16 - Eryk, Flint, Mahrak, SL2657F.
Day 17 - Tambri.
Day 20 - Milo.
Day 22 - Crispin, Silvergill.
Day 33 - FarSight, Nightbird. Disappearances: Greywing, Mindlight, Panaetha, Silvergill; Deaths: Edgerunner.
Oldest to youngest:
3 602 - Keleero
2 132 - Crispin
790 - Juniper
726 - Reefshadow
505 - Badger
302 - Eryk
233 - Mahrak
123 - Tambri
107 - No-Sting
103 - Sunset
102 - Choice
100 - SL2657F
80 - Flint
63 - Swift-Wind
55 - FarSight
50 - Nightbird
17 - Milo
Tallest to shortest:
5'3"/158cm - Reefshadow
5'/150cm - Milo
4'6"/137cm - Keleero
4'4''/132 cm - Crispin
4'2"/127cm - Eryk
4'/122cm/a little taller than average wolfrider - Choice, Juniper, SL2657F
3'10"/117cm/Average for wolfrider - Mahrak
3'8"/112cm/A little shorter than an average wolfrider female - Badger
3'7"/109cm - Swift-Wind, Tambri
3'6"/107cm - Flint
3'5"/104cm - No-Sting
3'4"/102cm - Nightbird
3'3"/99cm - Sunset
3'2"/96.5cm - FarSight
Skin colors:
Not found in humans - Reefshadow (almost-translucent skin tinged pale green and blue), SL2657F (covered in white fur with black spots)
Very dark - Choice
Dark - Crispin, No-Sting, Swift-Wind
Tan - FarSight
Light brown/bronze - Flint, Nightbird, Sunset
Olive - Mahrak
Light/pale/fair/ivory - Badger, Eryk, Juniper, Milo, Tambri
Very pale - Keleero
Circadian rhythm:
Awake during the day/Diurnal - Badger (used to be awake dusk/dawn), Eryk (can take night shifts), Juniper, Keleero, Mahrak, Milo, Reefshadow, SL2657F
Awake during the night/Nocturnal - Choice, FarSight, Nightbird (awake late evening through early morning), No-Sting, Sunset, Swift-Wind, Tambri
No standard rhythm - Crispin (naturally tends toward night/twilight activity, forced to be day-active for years led to an irregular sleep pattern), Flint
Who sleeps where?:
Caves: Choice, Eryk, Keleero, Mahrak, Milo, No-Sting, SL2657F, Swift-Wind
Tree dens: Badger, Juniper
Other: Flint (sleeps wherever is room)
Not decided yet/arrived yet: Crispin, FarSight, Nightbird, Tambri
Admin needs a reminder on these: Reefshadow, Sunset
Types of blood:
Caracal-bloods - Crispin
Cheetah-bloods - Sunset
Human-bloods - Milo
Lynx-bloods - No-Sting, Swift-Wind
Maned wolf-bloods - Choice
Purebloods - Eryk, Flint, Keleero, Reefshadow (sea-elf)
Snow-leopard-bloods - SL2657F
Tiger-bloods - Mahrak
Wolf-bloods - Badger, FarSight (dire-wolves), Juniper, Nightbird, Tambri
Bond-friends & pets
Caracals - Tuft (Crispin's)
Cheetahs - Chirp (Sunset's kitten)
Horses - Asi (Edgerunner's, survived him), Rjúkandi (Jaseio's, vanished with her)
Lynx - Eager (Swift-Wind's), Oddspot (No-Sting's)
Maned wolves - Dance (Choice's) Sneak (Choice's, sort of).
Tigers - Longsleep (Mahrak's)
Wolves - Frostbite (dire-wolf, unbonded), Lazybones (Nightbird's), Skulk (Juniper's), Spook (Tambri's), Trotter (Badger's) + 2 unnamed dire wolf cubs, one being FarSight's bond.
Magic users:
Blocking: - Flint (poor)
Bone-Shapers: - FarSight (not yet discovered), Reefshadow (average/strong)
Finding: - Sunset (latent)
Fire-Shapers - Flint (average)
Gliders - Keleero (average), Milo (poor)
Healers - Crispin (strong, experience healing humans too; mind-healing average)
Levitators - Swift-Wind (weak/average)
Magic Feeling - Flint (poor)
Plant-Shapers - Juniper (strong), Tambri (weak/average)
Rock-Shapers - Keleero (average/strong)
Self-Healers - SL2657F (weak/average)
Water-Shapers - Mahrak (average)
Levels of Elf-Sending skill:
Strong - Crispin
Average/strong - Keleero
Slightly above average - FarSight
Average - Badger, Choice (out of practice), Flint (unused to it), Mahrak, No-Sting, Reefshadow, Sunset, Swift-Wind, Tambri
Weak/average - Eryk, Juniper, Milo, Nightbird
Weak - SL2657F (currently)
Roles (not yet official, used to be in old home):
Carpenters - Eryk (wood, good)
Carvers - Flint (wood & bone, good), Keleero (stone, good), No-Sting (wood, average)
Crafting dye/paint/ink - Flint (average)
Cooks - Keleero (average)
Cubsitters - Sunset (good), Swift-Wind (good)
Entertainer - Keleero (dancing on ground, average; dancing in air, excellent; singing, good), Nightbird (dancing, good)
Fishers - Badger (good), No-Sting (with hook, average)
Fletchers - Juniper (fletching, good/excellent)
Gatherers - Badger (average/good), No-Sting (honey, good)
Guards - Mahrak (good)
Healers - Crispin (strong)
Herbal healers - Juniper (average)
Hunters - Choice (average), Flint (average), Mahrak (average/good), No-Sting (good), Tambri (average)
Jewelry-Maker - Mahrak (average)
Leather-braiders/crafters - Keleero (good)
Painters - Flint (average)
Rope-Makers - No-Sting (average)
Scouts - FarSight, Swift-Wind (good)
Story teller - Milo (good)
Tanners - No-Sting (apprentice, poor/average)
Tattoo Maker - Flint (poor/average), Nightbird (poor/average)
Trackers - FarSight, Flint (good), Sunset (good), Swift-Wind (average/good)
Traders - Badger (average)
Trappers - Reefshadow (good/excellent)
Warriors - Mahrak (unarmed, average; with spear, good; with watershaping, average/good), No-Sting (unarmed, average; with dagger, average/good), SL2657F (unarmed & with knife, average/good; sword and other weapons, poor)
Weapon crafter - Choice (average; flint & bone), Flint (also makes tools, average, uses leather, wood and scrap metal), Juniper (bows/arrows, average/good)
Weavers - Choice (average)
Possible roles based on skills - only listed from average and up skill:
Basket-weavers - Crispin (average)
Bowyer - Tambri (average, aided by shaping abilities)
Carvers - Eryk (wood, average/good), Juniper (bone & wood, average/good), Milo (stone & wood, average/good, mostly used for making tools), Swift-Wind (bone & wood, average)
Cooks - Crispin (good but out of practice), Milo (average)
Cubsitters - Crispin (average)
Dart-makers - Choice (good)
Dye makers - Crispin (good at dying wool)
Entertainers - Badger (dancing, average), Choice (dancing, average; singing, average/good), Crispin (flute, good), Mahrak (acrobatics, dancing & singing, average; flute playing, average/good), No-Sting (singing, average), SL2657F (acrobatics, average), Sunset (playing pipes, average/good), Swift-Wind (dancing & singing, average), Tambri (playing flute, average/good).
Fishers - Reefshadow (average), Swift-Wind (with hook, average)
Gatherers - Choice (average)
Guards - SL2657F (average)
Herbal healer - Milo (average, mostly knows medicine that works on humans)
Hunters - Eryk (average/good), Juniper (average), Nightbird (average/good)
Rope makers - SL2657F (average)
Seamstress - Crispin (good)
Scouts - SL2657F (average/good)
Trackers - Choice (good), No-Sting (average), SL2657F (good)
Trappers - Eryk (average/good), SL2657F (average), Swift-Wind (average)
Warriors (fighting skill) - Badger (unarmed: poor; with sling/knife: average/good), Eryk (with hand-ax, average/good), Flint (average with fire and unarmed, good with knifes and his sword), Keleero (with Rock-Shaping, average; other, poor), Swift-Wind (unarmed fighting, average/good; daggers, average/good; staff/stick, good), Tambri (with sword, average/good; with bow, good; unarmed, poor/average)
Weavers - Crispin (good/excellent), Keleero (average)
Basic skills - compared
(listed by highest to lowest level of the skill)
Climbing
Good: Badger (on cliffs; trees, poor), Choice, Flint, Mahrak, No-Sting (trees; other, average), Milo, Swift-Wind (trees; mountains, average/good; cliffs, average), Tambri (trees; others, average)
Average/good: Eryk, FarSight (mountains & cliffs; trees, average), Juniper (trees), SL2657F (trees, rocks & rope, average/good; running up mountains & tree-walking, average).
Average: Keleero (mountains/cliffs; other, poor/average), Nightbird (trees), Reefshadow, Sunset.
Poor: Crispin
Dancing
Excellent: Keleero (while gliding; on ground, average).
Good: Nightbird.
Average: Badger, Choice, Crispin, FarSight, Mahrak, Swift-Wind.
Poor/average: Eryk, Juniper, No-Sting, Sunset, Tambri.
Poor: Flint, Milo, Reefshadow, SL2657F.
Fighting
Good: Flint (with knives and his sword; with fire and unarmed, average), Mahrak (with spear; with watershaping, average/good; unarmed, average), Swift-Wind (with staff/stick; other, average/good), Tambri (with bow; with sword, average/good; unarmed, poor/average).
Average/good: Badger (with knife/sling; unarmed, poor), Eryk (with hand-ax), No-Sting (with dagger; unarmed, average).
Average: FarSight (unarmed/bow/spear/hookspear; knife/axe, below average), Keleero (with Rock-Shaping; other, poor), Nightbird (average, unarmed; poor/average, long knife), SL2657F (unarmed & with knife, average/good; sword and other weapons, poor).
Poor/average: Juniper (unarmed).
Poor: Choice, Crispin (from lack of training & refusal to do harm), Milo, Reefshadow, Sunset.
Singing
Good: Keleero.
Average/good: Choice, Milo.
Average: FarSight, Mahrak, No-Sting, Swift-Wind.
Poor/average: SL2657F, Tambri.
Poor: Badger, Crispin (mute), Eryk, Flint, Juniper, Nightbird, Reefshadow, Sunset.
Stealth
Good: Badger, Crispin (learned from bond-animal so might have odd methods), Flint (while moving; while hiding, average), Keleero (while gliding; on foot, poor/average), Mahrak, Milo (when hiding, poor when moving), Reefshadow, Swift-Wind (on the move; hiding, average).
Average/good: FarSight, Juniper, SL2657F.
Average: Choice, Eryk, Nightbird (average, hiding; poor/average, moving), No-Sting, Sunset, Tambri.
Survival
Excellent: Reefshadow
Good: Choice (on plains; other, average/good), Eryk (hillsids), Flint (unless it´s a hot dessert or great water realms, then poor/average), Juniper, Mahrak (in colder climates; average in warmer climates), Tambri (marsh & forest; average elsewhere).
Average/good: Badger, Farsight (tundra; forest, average; plains/grasslands, below average), No-Sting, SL2657F (with right equipment, otherwise poor), Sunset, Swift-Wind.
Averaqe: Nightbird.
Poor/average: Crispin (knows basics but never had to apply them in reality)
Poor: Keleero, Milo.
Swimming
Excellent: Reefshadow
Good/excellent: Badger.
Good: Eryk, Swift-Wind.
Average/good: Mahrak, SL2657F (though has fear of deep water).
Average: FarSight, Juniper, Nightbird, Tambri.
Poor/average: Crispin (only enough to not drown when falling in rivers), Flint, Keleero, Milo, No-Sting.
Poor: Choice, Sunset.
Alphabetical order with CIS links (the players of characters marked with * are or may be disappearing)
Badger
Choice
Crispin
Eryk
FarSight
Flint
Juniper
Keleero
Mahrak
Milo
Nightbird
No-Sting
Reefshadow
SL2657F
Sunset
Swift-Wind
Tambri
Past tribe members
Edgerunner
Goldenbraid
Greywing
Jaseio
(Meadow)
Mindlight
Nettle
Panaetha
Rokuta
Sefu
Silvergill
Silverthorn
Slinker
Swish
Tinder
Vareesi
Preservers:
Shinefind
Arrival days & disappearance days
Day 1 - Badger, Goldenbraid, Juniper, Keleero, No-Sting, Panaetha, Rokuta, Silverthorn, Sunset, Swift-Wind, Vareesi.
Day 5 - Choice, Edgerunner, Greywing, Jaseio, Mindlight, Nettle, Reefshadow, Slinker, Tinder. Disappearance: Vareesi
Day 12 - Sefu, Swish + Shinefind. Disappearances: Goldenbraid, Nettle, Rokuta, Silverthorn, Slinker, Tinder.
Day 16 - Eryk, Flint, Mahrak, SL2657F.
Day 17 - Tambri.
Day 20 - Milo.
Day 22 - Crispin, Silvergill.
Day 33 - FarSight, Nightbird. Disappearances: Greywing, Mindlight, Panaetha, Silvergill; Deaths: Edgerunner.
Oldest to youngest:
3 602 - Keleero
2 132 - Crispin
790 - Juniper
726 - Reefshadow
505 - Badger
302 - Eryk
233 - Mahrak
123 - Tambri
107 - No-Sting
103 - Sunset
102 - Choice
100 - SL2657F
80 - Flint
63 - Swift-Wind
55 - FarSight
50 - Nightbird
17 - Milo
Tallest to shortest:
5'3"/158cm - Reefshadow
5'/150cm - Milo
4'6"/137cm - Keleero
4'4''/132 cm - Crispin
4'2"/127cm - Eryk
4'/122cm/a little taller than average wolfrider - Choice, Juniper, SL2657F
3'10"/117cm/Average for wolfrider - Mahrak
3'8"/112cm/A little shorter than an average wolfrider female - Badger
3'7"/109cm - Swift-Wind, Tambri
3'6"/107cm - Flint
3'5"/104cm - No-Sting
3'4"/102cm - Nightbird
3'3"/99cm - Sunset
3'2"/96.5cm - FarSight
Skin colors:
Not found in humans - Reefshadow (almost-translucent skin tinged pale green and blue), SL2657F (covered in white fur with black spots)
Very dark - Choice
Dark - Crispin, No-Sting, Swift-Wind
Tan - FarSight
Light brown/bronze - Flint, Nightbird, Sunset
Olive - Mahrak
Light/pale/fair/ivory - Badger, Eryk, Juniper, Milo, Tambri
Very pale - Keleero
Circadian rhythm:
Awake during the day/Diurnal - Badger (used to be awake dusk/dawn), Eryk (can take night shifts), Juniper, Keleero, Mahrak, Milo, Reefshadow, SL2657F
Awake during the night/Nocturnal - Choice, FarSight, Nightbird (awake late evening through early morning), No-Sting, Sunset, Swift-Wind, Tambri
No standard rhythm - Crispin (naturally tends toward night/twilight activity, forced to be day-active for years led to an irregular sleep pattern), Flint
Who sleeps where?:
Caves: Choice, Eryk, Keleero, Mahrak, Milo, No-Sting, SL2657F, Swift-Wind
Tree dens: Badger, Juniper
Other: Flint (sleeps wherever is room)
Not decided yet/arrived yet: Crispin, FarSight, Nightbird, Tambri
Admin needs a reminder on these: Reefshadow, Sunset
Types of blood:
Caracal-bloods - Crispin
Cheetah-bloods - Sunset
Human-bloods - Milo
Lynx-bloods - No-Sting, Swift-Wind
Maned wolf-bloods - Choice
Purebloods - Eryk, Flint, Keleero, Reefshadow (sea-elf)
Snow-leopard-bloods - SL2657F
Tiger-bloods - Mahrak
Wolf-bloods - Badger, FarSight (dire-wolves), Juniper, Nightbird, Tambri
Bond-friends & pets
Caracals - Tuft (Crispin's)
Cheetahs - Chirp (Sunset's kitten)
Horses - Asi (Edgerunner's, survived him), Rjúkandi (Jaseio's, vanished with her)
Lynx - Eager (Swift-Wind's), Oddspot (No-Sting's)
Maned wolves - Dance (Choice's) Sneak (Choice's, sort of).
Tigers - Longsleep (Mahrak's)
Wolves - Frostbite (dire-wolf, unbonded), Lazybones (Nightbird's), Skulk (Juniper's), Spook (Tambri's), Trotter (Badger's) + 2 unnamed dire wolf cubs, one being FarSight's bond.
Magic users:
Blocking: - Flint (poor)
Bone-Shapers: - FarSight (not yet discovered), Reefshadow (average/strong)
Finding: - Sunset (latent)
Fire-Shapers - Flint (average)
Gliders - Keleero (average), Milo (poor)
Healers - Crispin (strong, experience healing humans too; mind-healing average)
Levitators - Swift-Wind (weak/average)
Magic Feeling - Flint (poor)
Plant-Shapers - Juniper (strong), Tambri (weak/average)
Rock-Shapers - Keleero (average/strong)
Self-Healers - SL2657F (weak/average)
Water-Shapers - Mahrak (average)
Levels of Elf-Sending skill:
Strong - Crispin
Average/strong - Keleero
Slightly above average - FarSight
Average - Badger, Choice (out of practice), Flint (unused to it), Mahrak, No-Sting, Reefshadow, Sunset, Swift-Wind, Tambri
Weak/average - Eryk, Juniper, Milo, Nightbird
Weak - SL2657F (currently)
Roles (not yet official, used to be in old home):
Carpenters - Eryk (wood, good)
Carvers - Flint (wood & bone, good), Keleero (stone, good), No-Sting (wood, average)
Crafting dye/paint/ink - Flint (average)
Cooks - Keleero (average)
Cubsitters - Sunset (good), Swift-Wind (good)
Entertainer - Keleero (dancing on ground, average; dancing in air, excellent; singing, good), Nightbird (dancing, good)
Fishers - Badger (good), No-Sting (with hook, average)
Fletchers - Juniper (fletching, good/excellent)
Gatherers - Badger (average/good), No-Sting (honey, good)
Guards - Mahrak (good)
Healers - Crispin (strong)
Herbal healers - Juniper (average)
Hunters - Choice (average), Flint (average), Mahrak (average/good), No-Sting (good), Tambri (average)
Jewelry-Maker - Mahrak (average)
Leather-braiders/crafters - Keleero (good)
Painters - Flint (average)
Rope-Makers - No-Sting (average)
Scouts - FarSight, Swift-Wind (good)
Story teller - Milo (good)
Tanners - No-Sting (apprentice, poor/average)
Tattoo Maker - Flint (poor/average), Nightbird (poor/average)
Trackers - FarSight, Flint (good), Sunset (good), Swift-Wind (average/good)
Traders - Badger (average)
Trappers - Reefshadow (good/excellent)
Warriors - Mahrak (unarmed, average; with spear, good; with watershaping, average/good), No-Sting (unarmed, average; with dagger, average/good), SL2657F (unarmed & with knife, average/good; sword and other weapons, poor)
Weapon crafter - Choice (average; flint & bone), Flint (also makes tools, average, uses leather, wood and scrap metal), Juniper (bows/arrows, average/good)
Weavers - Choice (average)
Possible roles based on skills - only listed from average and up skill:
Basket-weavers - Crispin (average)
Bowyer - Tambri (average, aided by shaping abilities)
Carvers - Eryk (wood, average/good), Juniper (bone & wood, average/good), Milo (stone & wood, average/good, mostly used for making tools), Swift-Wind (bone & wood, average)
Cooks - Crispin (good but out of practice), Milo (average)
Cubsitters - Crispin (average)
Dart-makers - Choice (good)
Dye makers - Crispin (good at dying wool)
Entertainers - Badger (dancing, average), Choice (dancing, average; singing, average/good), Crispin (flute, good), Mahrak (acrobatics, dancing & singing, average; flute playing, average/good), No-Sting (singing, average), SL2657F (acrobatics, average), Sunset (playing pipes, average/good), Swift-Wind (dancing & singing, average), Tambri (playing flute, average/good).
Fishers - Reefshadow (average), Swift-Wind (with hook, average)
Gatherers - Choice (average)
Guards - SL2657F (average)
Herbal healer - Milo (average, mostly knows medicine that works on humans)
Hunters - Eryk (average/good), Juniper (average), Nightbird (average/good)
Rope makers - SL2657F (average)
Seamstress - Crispin (good)
Scouts - SL2657F (average/good)
Trackers - Choice (good), No-Sting (average), SL2657F (good)
Trappers - Eryk (average/good), SL2657F (average), Swift-Wind (average)
Warriors (fighting skill) - Badger (unarmed: poor; with sling/knife: average/good), Eryk (with hand-ax, average/good), Flint (average with fire and unarmed, good with knifes and his sword), Keleero (with Rock-Shaping, average; other, poor), Swift-Wind (unarmed fighting, average/good; daggers, average/good; staff/stick, good), Tambri (with sword, average/good; with bow, good; unarmed, poor/average)
Weavers - Crispin (good/excellent), Keleero (average)
Basic skills - compared
(listed by highest to lowest level of the skill)
Climbing
Good: Badger (on cliffs; trees, poor), Choice, Flint, Mahrak, No-Sting (trees; other, average), Milo, Swift-Wind (trees; mountains, average/good; cliffs, average), Tambri (trees; others, average)
Average/good: Eryk, FarSight (mountains & cliffs; trees, average), Juniper (trees), SL2657F (trees, rocks & rope, average/good; running up mountains & tree-walking, average).
Average: Keleero (mountains/cliffs; other, poor/average), Nightbird (trees), Reefshadow, Sunset.
Poor: Crispin
Dancing
Excellent: Keleero (while gliding; on ground, average).
Good: Nightbird.
Average: Badger, Choice, Crispin, FarSight, Mahrak, Swift-Wind.
Poor/average: Eryk, Juniper, No-Sting, Sunset, Tambri.
Poor: Flint, Milo, Reefshadow, SL2657F.
Fighting
Good: Flint (with knives and his sword; with fire and unarmed, average), Mahrak (with spear; with watershaping, average/good; unarmed, average), Swift-Wind (with staff/stick; other, average/good), Tambri (with bow; with sword, average/good; unarmed, poor/average).
Average/good: Badger (with knife/sling; unarmed, poor), Eryk (with hand-ax), No-Sting (with dagger; unarmed, average).
Average: FarSight (unarmed/bow/spear/hookspear; knife/axe, below average), Keleero (with Rock-Shaping; other, poor), Nightbird (average, unarmed; poor/average, long knife), SL2657F (unarmed & with knife, average/good; sword and other weapons, poor).
Poor/average: Juniper (unarmed).
Poor: Choice, Crispin (from lack of training & refusal to do harm), Milo, Reefshadow, Sunset.
Singing
Good: Keleero.
Average/good: Choice, Milo.
Average: FarSight, Mahrak, No-Sting, Swift-Wind.
Poor/average: SL2657F, Tambri.
Poor: Badger, Crispin (mute), Eryk, Flint, Juniper, Nightbird, Reefshadow, Sunset.
Stealth
Good: Badger, Crispin (learned from bond-animal so might have odd methods), Flint (while moving; while hiding, average), Keleero (while gliding; on foot, poor/average), Mahrak, Milo (when hiding, poor when moving), Reefshadow, Swift-Wind (on the move; hiding, average).
Average/good: FarSight, Juniper, SL2657F.
Average: Choice, Eryk, Nightbird (average, hiding; poor/average, moving), No-Sting, Sunset, Tambri.
Survival
Excellent: Reefshadow
Good: Choice (on plains; other, average/good), Eryk (hillsids), Flint (unless it´s a hot dessert or great water realms, then poor/average), Juniper, Mahrak (in colder climates; average in warmer climates), Tambri (marsh & forest; average elsewhere).
Average/good: Badger, Farsight (tundra; forest, average; plains/grasslands, below average), No-Sting, SL2657F (with right equipment, otherwise poor), Sunset, Swift-Wind.
Averaqe: Nightbird.
Poor/average: Crispin (knows basics but never had to apply them in reality)
Poor: Keleero, Milo.
Swimming
Excellent: Reefshadow
Good/excellent: Badger.
Good: Eryk, Swift-Wind.
Average/good: Mahrak, SL2657F (though has fear of deep water).
Average: FarSight, Juniper, Nightbird, Tambri.
Poor/average: Crispin (only enough to not drown when falling in rivers), Flint, Keleero, Milo, No-Sting.
Poor: Choice, Sunset.