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Post by Sofia on Sept 2, 2014 22:50:56 GMT 1
Do people have any suggestions for the humans living by the coast, other than what's been said already? (I will copy what's been said already to this thread tomorrow - just getting this down before I forget to post it).
I was thinking that maybe we could have a story section dedicated to the humans, where we could post stories about what might be going on in their village, get to know the locals out-of-character, so we get a firmer grip on what our elves are up against. Is this something people would be interested in?
PS. Working to get a better map of the Holt together soon; at least one that's better looking than the current one XD
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Post by Jaseio on Sept 3, 2014 12:19:44 GMT 1
Would be quite interesting! I would love being able to post stories about the humans
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Post by Deleted on Sept 3, 2014 12:26:46 GMT 1
Yups I'd be interested too.
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Post by Sofia on Sept 5, 2014 11:10:53 GMT 1
Great to know people are interested in writing stories about our humans! There are some things we need to establish about them as a culture before we start inventing characters and writing stories, but I look forward to when we can start exploring them more
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Post by Jaseio on Sept 5, 2014 12:21:37 GMT 1
Sounds good! Almost can't wait
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Post by Skye on Sept 12, 2014 4:03:29 GMT 1
Yay! This sounds like loads of fun.
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Post by Sofia on Sept 12, 2014 9:02:17 GMT 1
Okay, I think the first thing we need to decide: how many humans are there, approximately, in the village? 50? 100?
And are they cut off from all other humans, or do they have trading relations with other villages further away?
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Post by Jaseio on Sept 12, 2014 12:06:15 GMT 1
Since they live by water I would say that they could have a small trading-"route" with maybe some other small villages, that may be reachable by a small boat/canoe About size, I'm not too sure, I would say 100 is a bit too many, it could work, but I would say around 50 is a good number That was just my 2 cents
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Post by Sofia on Sept 12, 2014 17:44:13 GMT 1
I too think 50-ish humans who trade with other villages. Any objections? Also, I'd like there to be no other nearby human settlements reachable by land and that the other human villages take at least a few days to travel to. This is to uncomplicate things for us players Keeping track of one human village, along with the trolls, will be work enough XD
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Post by Greywing on Sept 12, 2014 17:58:51 GMT 1
I agree with Jaseio; 100 seems like a lot. 50 would be the max that makes sense to me...especially if they're spread out on the coast. They're living on a beach, so they can't cluster like a normal human village would...so maybe instead of a round settlement, it's long? Takes up more beach, creates more of a barrier for the elves. Since they're living on the water, I would assume some sort of fishing village. If they have trading routes with other camps, I would be interested in seeing where those are...traveling by canoe could take awhile, so I can't imagine they'd be all that far, especially on the ocean. Or, maybe their trading partners are settled on islands off the coast? Those could be fishing villages, and the one on the beach could be doing something else...netmakers or tanners, since they'd have more resources than an island would. edit: I was writing as Sofia posted, so. XD If there are no other human villages that don't take a few days to reach, I would imagine then that the humans trade with them on foot. Traveling in a canoe for that long on the ocean sounds problematic to me, given tides and predators...but I could be totally wrong. XD Any island humans could be an extension of the beach humans...they reproduce, of course, so they gotta go somewhere.
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Post by Jaseio on Sept 12, 2014 18:05:49 GMT 1
If they were travelling by canoe they would probably stay close to the seashore, and they could sail up rivers. Canoes can even sail on pretty shallow waters so it shouldn't at all be a problem to stay close to shore. It's a pretty efficient way of travelling once you got used to it.
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Post by Rokuta on Sept 12, 2014 19:24:38 GMT 1
Question: What kind of canoes are we talking about? Just a hollowed out tree stump, a framework covered with skins, with outriggers/sails or not, or just rafts? If they are developed in sailing they could also have Trimarans (anyone who knows the movie “Waterworld” with Kevin Costner?) or Kon-Tiki like boats. With them it would be easy to sail wider distances – best example for that are the Polynesians.
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Post by Deleted on Sept 12, 2014 22:12:39 GMT 1
Yups,
Although you must remember that the polynesian boats and maritime culture was more of island nations than on a mainland. They travelled by boat over long distances, theoretically could tell the change in tides, and navigated by the stars. They didn't have maps and fancy middle ages compasses and the like. It was all inherited knowledge, taught and perfected through generations, passed on orally and not written in stone or on fancy tablets like the egyptians. They were also cannibals too. Inter-tribal warfare was common, even if they were fishermen and or traders between allied or friendly tribes.
They also didn't use metal in their technology. It was shell, bone, or wood only along with vegetable fibres and the like. They didn't forge like the Norse or the Britons.
So I think we need to establish a technology level as well for the human villages. If they're a maritime nation, small or large, than they would have used canoes to travel by ocean along the coast and inland via the riverways and tributaries. Larger canoes with sails and or larger boats were only used for deepsea fishing offshore, or to hunt whales, or to travel between islands for trade. Which would have taken days between provided that the weather was good. No steamboats in this time.
If you're going more medieval than we're talking like the East Indian trading company with ships able to be overstocked with goods and trading up and down continental shipping ways. Major economy and probably large and established human settlements verging on the size of cities and fortified provinces, going onto having feudal lords and kingdoms.
If not than it's probably small and tribal, inter-related nuclear families inhabiting stretches of land that can easily support a small developed population without too much environmental impact. They're more than likely be highly self-sufficient, isolated, and or a fishing settlement supplementing their diets with produce from local forests or coast plains areas. I'm not sure if we're talking big-game too. Since polynesian nations on island communities didn't have large game most of the time. The islands were too small, so no sheep or cattle unless they were introduced from the outside. Most game is either birds, fish or sea mammals, and pigs likely introduced by them originally.
Larger landmasses aka being mainlands have the space for forests and grazing animals as well as predator species like wolves, bears or whichever is appropriate to the local ecology.
We'd need to establish both prey and predator species too for the humans at least if they're trading to both hunt and produce products from i.e weapons, furs, and clothing to trade. They might be potters and or makers of other goods too like woven articals being flax, clothing, or even fabric. If they trade with other settlements than skills and knowledge would be traded too. They therefore have an economy, even a small one, based on barter or are we talking exchange for coin? Then they're part of a fiefdom or kingdom as only lords or nobles ever had the resources to smelt and forge physical currency to trade for goods. Said currency also usually only had worth inside that fiefdom unless it was very large and encompassed broad territories of land and sea. Than currency could be traded across countries.
So yeah I think we need to establish, tech levels, trading level, and what goods they make. Also trading by land is only possible if you have roads. Trying to travel across bush terrain with no clear paths can get you either lost, or dead in handful of days. The ground isn't flat it's steep, hilly, and broken up by treeroots and other anomalies. So we also need to establish a societal level, are we talking Rome with it's roads and trading routes or pre-colonial era without roads and such. Trade would be possible, but only if you know the wilderness well and you're a good navigator. Native americans were pros at this, since they travelled over land, while polynesians travelled mainly by sea or river, although they did tramp around inland by foot too.
Horses too for polynesians were an introduced species, so if our elves have horses and we assume the humans do too, or that they have bullocks or oxen, than at first sight the humans are going to try and catch them. Horses in any era were a useful resource for trade, meat, and travel. They could be ridden or hitched to wagons or carriages to draw goods for trade.
You must remember that coastal settlements too close to the shoreline were at risk from flooding or ocean going storms like cyclones, especially when they were built under sea level, or on flood plains.
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Post by Jaseio on Sept 12, 2014 23:13:34 GMT 1
I vaguely remember something about bronze age culture being mentioned in this thread, so I think that is what we are going for? ^^ Correct me if I'm wrong
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Post by Greywing on Sept 12, 2014 23:42:44 GMT 1
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