Post by Sofia on Mar 22, 2014 21:37:47 GMT 1
What kind of Holt is this?
The story concept for this Holt is that thousands of years ago a group of High Ones crashed with their ship, as so many of them seem to do (no one knows for sure, but the trolls' ancestors might have had something to do with this one as well). Sadly, something went even more terribly wrong, and the ship materialized inside a mountain. There were survivors, but the ship was beyond repair, many parts of it having ended up somewhere "not there" as it slipped between alternative timelines and universa to avoid damage.
The High Ones, trolls and preservers fled the mountain. But a few years ago, the trolls - much changed by time and their new home world - returned, remembering a legend of treasure. What they found where a number of beautiful, strange feeling crystals embedded in the rock. The largest one they found was embedded in a wall fairly high up inside the mountain (from a troll's perspective anyways) and its finder wanted to keep it. So he tried to loosen it from the rock around it.
Bad idea.
Before he knew it, the troll was overcome by terrifying hallucinations as the rescue beacon's defenses activated. The trolls around him were affected as well and before long the miners were all fleeing the mountain, heading back to their far off kingdom with what crystals they'd scraped together. And inside the mountain the beacon shut off its defenses and began to preform its main function:
Find elves and bring them to safety. Bring them here.
As the High Ones' ship has been scattered over many realities, any elf in said realities run a risk of being teleported (or 'jinked' if you want to stick to Elfquest terminology) to the beacon's chamber, inside the heart of the mountain. And there's no way back (that we know of).
Who decides what happens now?
We all do. Or well, active players do. Since our elves all will wake up in the beacon room, that's what's on the map right now. If, say, the first two elves to show up start exploring the caves and find two tunnels, those two tunnels are added to the map. If a third elf shows up and goes further down the hall or outside even, what they find is established as what's there.
As long as you avoid going against what's already been established, the currently active players decide what happens next and what the world will look like. Through this I hope that the activity of the Holt won't hinge on a single player. That said, we of course have to agree as a group before big decisions are made (for example: if there are humans living right outside the mountain, what climate is it out there, are there trolls nearby, etc.) For these decisions, we put up a poll and everyone will have two weeks to submit their vote.
What kind of elves are allowed?
The sky's the limit! Almost. If we all play super powerful healers with rainbow hair I think we'll lose the Elfquest spirit.
But you're definitely free to be creative! Never before seen animal-bloods, gliders, elves from other role-playing Holts that now are closed (and the ones that are open too, as long as the admins of that Holt are okay with the beacon being able to "steal" elves from their Holt), they're all welcome!
Just make sure to be ready to create your elf's backstory, family and tribe - who knows, maybe some other player will want to invent an elf from you character's home?
The story concept for this Holt is that thousands of years ago a group of High Ones crashed with their ship, as so many of them seem to do (no one knows for sure, but the trolls' ancestors might have had something to do with this one as well). Sadly, something went even more terribly wrong, and the ship materialized inside a mountain. There were survivors, but the ship was beyond repair, many parts of it having ended up somewhere "not there" as it slipped between alternative timelines and universa to avoid damage.
The High Ones, trolls and preservers fled the mountain. But a few years ago, the trolls - much changed by time and their new home world - returned, remembering a legend of treasure. What they found where a number of beautiful, strange feeling crystals embedded in the rock. The largest one they found was embedded in a wall fairly high up inside the mountain (from a troll's perspective anyways) and its finder wanted to keep it. So he tried to loosen it from the rock around it.
Bad idea.
Before he knew it, the troll was overcome by terrifying hallucinations as the rescue beacon's defenses activated. The trolls around him were affected as well and before long the miners were all fleeing the mountain, heading back to their far off kingdom with what crystals they'd scraped together. And inside the mountain the beacon shut off its defenses and began to preform its main function:
Find elves and bring them to safety. Bring them here.
As the High Ones' ship has been scattered over many realities, any elf in said realities run a risk of being teleported (or 'jinked' if you want to stick to Elfquest terminology) to the beacon's chamber, inside the heart of the mountain. And there's no way back (that we know of).
Who decides what happens now?
We all do. Or well, active players do. Since our elves all will wake up in the beacon room, that's what's on the map right now. If, say, the first two elves to show up start exploring the caves and find two tunnels, those two tunnels are added to the map. If a third elf shows up and goes further down the hall or outside even, what they find is established as what's there.
As long as you avoid going against what's already been established, the currently active players decide what happens next and what the world will look like. Through this I hope that the activity of the Holt won't hinge on a single player. That said, we of course have to agree as a group before big decisions are made (for example: if there are humans living right outside the mountain, what climate is it out there, are there trolls nearby, etc.) For these decisions, we put up a poll and everyone will have two weeks to submit their vote.
What kind of elves are allowed?
The sky's the limit! Almost. If we all play super powerful healers with rainbow hair I think we'll lose the Elfquest spirit.
But you're definitely free to be creative! Never before seen animal-bloods, gliders, elves from other role-playing Holts that now are closed (and the ones that are open too, as long as the admins of that Holt are okay with the beacon being able to "steal" elves from their Holt), they're all welcome!
Just make sure to be ready to create your elf's backstory, family and tribe - who knows, maybe some other player will want to invent an elf from you character's home?