|
The Plot
Mar 23, 2014 12:02:34 GMT 1
via mobile
Post by Sofia on Mar 23, 2014 12:02:34 GMT 1
Here's where we'll discuss the main plot. Currently the elves' main goal will be to get out of the mountain to get food (there's a stream of fresh water that runs through the Beacon Room).
If you have any suggestions for the main plot, please post them here.
|
|
|
Post by Panaetha on Mar 28, 2014 2:35:35 GMT 1
What else is in the room?
Will this group have a leader?
|
|
|
Post by Badger on Mar 28, 2014 7:42:19 GMT 1
Maybe the first thing they do is argue about leadership. xD I know my character is no way leader material.
|
|
|
The Plot
Mar 28, 2014 8:18:44 GMT 1
via mobile
Post by Sofia on Mar 28, 2014 8:18:44 GMT 1
The Beacon Room has a small brook running through it, drippling down the wall, along the wall and then disappearing into the floor near the opposite wall. Other than that there are just other tunnels leading away from the beacon. All tunnels are troll made, so they don't lead outside. They did lead back to the trolls' own tunnels, but they blocked those paths when they fled the beacon's defense system. In short, there is no way out right now and no food (which is why I made my character a rock-shaper). The Beacon Room is either slightly below or above ground level, so tunneling out won't be too much of a challenge for Keleero. As for leadership, that we can sort out in-game. Keleero isn't really leadership material either, but if no one else steps up, he'll do his best to organize the group as he can. Depending on the group members, the leadership expectations may differ, both in style and form (i.e. absolute rule vs functioning as a guide, inherited position vs won by vote or combat, etc.) Sorting out how our group makes decisions, as well as finding a way out, will be the first step to building out Holt
|
|
|
Post by Panaetha on Mar 28, 2014 20:11:04 GMT 1
I like sorting out these details in game. Perfect. So, the room is a set of tunnels. I'm seeing something like...Greymung's throne room (sans throne), with a bunch of tunnels leading out from there, but all ultimately closed off. And then the little brook. And I'm guessing there's an actual beacon? Like a pedestal with a crystal, or whatever the beacon actually is? Or is it not an object?
|
|
|
Post by Sofia on Mar 28, 2014 20:36:13 GMT 1
I've been thinking about the beacon's design. The thing is somewhat damaged, but I think of it as a sphere of amber like material, mostly burried in the rock wall - the trolls only had time do dig away a bit of rock before the beacon's defenses activated, so its still very much stuck). It's situated at eye-level for a tall elf (i.e. Glider). When it's about to activate it glows, so if someone is watching it they'll have a 20 second warning before an elf (or more elves and/or animals with elf-blood) are teleported in. EDIT: Also, I was thinking of introducing the ex-Lord of Keleero's Holt (Elyor) as a villain in the future, if people are okay with that? I really love to play villains and I never got to play him in Three Moons Holt more than a few threads
|
|
|
Post by Panaetha on Mar 28, 2014 21:33:50 GMT 1
I'm totally down. I know what it's like to want to play the villain. I play them all at Oakleaf.
|
|
|
Post by Sofia on Mar 29, 2014 9:43:49 GMT 1
Great! Though I'll wait for the others to voice their opinions before I make a final decision Anything else you (i.e. asking all members) would really like to see? Big events, that is. It's also great if you have ideas for small things concering your elves (lovemating, getting better at some skill, overcoming a fear, etc.) but I think it'd be easier if we kept those discussions to other threads in this folder. Feel free to start such threads on your own, I'd love to know what your plans are for your elves (though plans are of course not necessary if you don't want them)!
|
|
|
Post by Badger on Mar 30, 2014 9:11:27 GMT 1
Well, I myself suck at playing villains, so I am more than glad if someone else is ready to take that cape for themselves.
At the moment -- I feel -- the big events are not that necessary, as the first thing these elves need to do is to survive and map the area, find food, water, etc. I will post if I think of something big.
|
|
|
Post by Sofia on Mar 31, 2014 21:33:15 GMT 1
Yes indeed, just surviving is enough plot for now. I'm just asking to see if someone had something that they really really wanted to get into the game that might need some planning And if you'll excuse me, I'll now go plot evil villain plots *cue mad laughter*
|
|
|
Post by Badger on Sept 18, 2014 7:58:09 GMT 1
It might seem like there will be a great divide between different elf cultures. Is that worthy of a plot point, every differently blooded elf scowling at each other and some trying to bring peace among them?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 18, 2014 9:57:18 GMT 1
It might seem like there will be a great divide between different elf cultures. Is that worthy of a plot point, every differently blooded elf scowling at each other and some trying to bring peace among them? I think so. I mean we have wolfriders, but there's no guarantee that each wolfrider is from a similar wolfrider culture or background. We can assume so, but they might not be from the same world or version of said world being alternate realities right? Since the Beacon can snatch anyone from anywhere and anywhen. We also have past and future elves in the mix, with Sunset and Tinder being from the same holt, but from different times. Sunset the past and Tinder about three hundred years in the future. Another mix up so they have changed and their backgrounds have changed too. Plus we also have other blooded elves like cat-elves, which aren't canonical, and are different again socially and culturally to the wolfriders. I've never read anything that really establishes them as different fanonically, but I mean realistically cats act nothing like dogs. So I assume cat-elves would be different, perhaps more independant than the inter-dependant wolfriders. I imagine conflict. The gliders are different too as are the other pureblooded elves, so there is difference and conflict inevitabilities there too. For example, the wolfriders might need a unified leader, similar to pack-structure, but the cat-elves might be more independant, not really relying on something like this, unless they ran or were part of a 'pride' like lions, so they have a defined hierarchical structure too. Although I think that will be decided in the rpg. It's a good point to make though. I mean with a tribe this diverse, conflicts are inevitable. I'd hate to be the guy or girl having to be the universal peacemaker here. Ouch.
|
|
|
The Plot
Sept 18, 2014 13:00:04 GMT 1
via mobile
Post by No-Sting on Sept 18, 2014 13:00:04 GMT 1
The lynx-blooded elves from the Tuftear Clan are indeed different from the canon Wolfriders, as are the maned wolf-blooded elves of the Long Legs They're far less dependant on one single leader and make a lot of decisions on their own + spend more time apart. I think the upcoming culture shocks and conflicts will be a lot of fun! As you've probably noticed, Keleero is already freaking out about other elves sharing blood with animals XD
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 19, 2014 3:01:07 GMT 1
The lynx-blooded elves from the Tuftear Clan are indeed different from the canon Wolfriders, as are the maned wolf-blooded elves of the Long Legs They're far less dependant on one single leader and make a lot of decisions on their own + spend more time apart. I think the upcoming culture shocks and conflicts will be a lot of fun! As you've probably noticed, Keleero is already freaking out about other elves sharing blood with animals XD Kewl, yeah the Shadow Green tribe of Slinker's is different to the main wolfriders. The Wild Plain's elves were like them, but more running along 'lion pride' kinda lifestyle, with one chief, and them coming together to hunt and or make whatever the tribe needed together. So share and share alike kind of thing. Very tribal, though Slinker's tribe is less like this. Yes they live in the Now, are wolf-blooded and the like, but they have a strong sense of pragmatism inherited from goback culture. They're fun-loving, but also trade with other tribes as well as trolls too. They're less isolated than most wolfrider clans, and are also led usually by more than one chief or chieftess at a time. If there are siblings, they'll share the burden, rather than there being dependence on one person. Or if there are lifemates than they'll share the burden of leadership. Or if they inexperienced, than the elders of the tribe pitch-in. So yeah, Slinker might be a bit weirded out if the Beacon lot decide on one leader. XD.
|
|
|
Post by Juniper on Sept 19, 2014 7:44:20 GMT 1
I think they can't actually decide one leader, but have to rely on council or spokespeople for their own respective tribes or bloods.
|
|